![]() ![]() If you haven't seen us play BioForge, you still have time to catch up. The interview has only been lightly edited for readability, and we talk about everything you might want to hear about. The result is this hour-long interview, which is also available in podcast form. ![]() When the credits rolled, some friendly Giant Bomb users offered to help me get in touch with Ken Demarest, the programmer, producer, and director of BioForge. What ensued was easily one of my favorite segments on the show, even though I wasn't playing the game in question.Ī few weeks later, I woke up and texted "BIOFORGE" in capital letters to Vinny for some reason. I told him he should just buy it and play it, as my vague memories of BioForge made it seem like the perfect fit. He mentioned BioForge, and my ears perked up. Before Unprofessional Fridays, Vinny can often be found poring over the database of Good Old Games, looking for something weird to play. The reason we ended up playing BioForge was random chance. I was obsessed with BioForge as a kid, but I'm not sure I ever left the room where I could beat a blue alien to death with his own arm.īioForge is a strange game, born from an era when Origin Systems was a development king, a studio hoping to define the term "interactive movie." In fact, that was BioForge's working title before it actually became BioForge: Interactive Movie #1. ![]()
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